Speedroid Taketomborg
WIND 3

Speedroid Taketomborg

  • Archetype:
  • Roid

  • ATK:
  • 600

  • DEF:
  • 1200

  • View:
  • 6824




If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Jan 1, 2026
57± 6/ 100
Power Score
Intrinsic 59
Deck 62

Speedroid Taketomborg — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler, Material body

Why it scores here

Speedroid Taketomborg is a cheap engine body: it Special Summons itself from hand whenever a WIND monster is already on board, and can Tribute itself to fetch a "Speedroid" Tuner from the Deck, so it converts an existing WIND monster into either a second Level 3 material or a Synchro enabler. Its 600 ATK / 1200 DEF earn nothing here — the value is the free body, the Deck-thinning tutor, and the fact that 400 sampled decks main-deck it at 1.33 copies with 99% overlap with Speedroid Terrortop, the card that searches it. What keeps the score mid-band is that it does nothing alone (it needs a WIND monster, and the Tribute effect then locks the rest of the turn into WIND), brings no disruption, and is close to dead if drawn without engine access.

Axis scores

Axis Score Evidence
Accessibility 65 It needs an existing WIND monster to Special Summon itself from hand, but is fetched by Speedroid Terrortop, which co-occurs in 396 of 400 sampled decks (99%) (observed).
Combo & Conversion 60 It appears in 15/15 recorded combos with an average board power index of 90.1, yet is tagged as starter, searched, material and payoff zero times, so its contribution is a supplemental body rather than a one-card starter (observed).
Resource Economy 50 Self-Special-Summon moves a hand card to the field with no net gain, and the Tribute effect trades the body for a Deck Special Summon — roughly card-neutral, with deck-thinning as the only real advantage (inferred).
Effect & Interaction 5 The card text contains no negation, removal or any other interaction with the opponent's board (verified).
Material Utility 65 It is a Level 3 WIND Machine whose own effects impose no material restrictions, so it still converts into Rank 3 / Link / Synchro material even if its effect is negated (inferred).
Resilience & Flexibility 50 It functions from hand (Special Summon) and from field (Tribute), but the Tribute effect locks the rest of the turn into WIND Special Summons and a single negate on the hand summon leaves only a 600-ATK body (verified).
Deck-Building Efficiency 58 Most builds run exactly one copy — 325 of 400 decks at 1 — as part of the Terrortop package, which is cheap but semi-garnet-like: drawn without another WIND monster it is dead, and the once-per-turn Special Summon clause makes extra copies redundant (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Combo enabler (secondary blend). Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: WIND-only Special Summon lock (-2); Semi-garnet condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Special Summon from hand whenever a WIND monster is already on board, effectively a zero-cost extra body.
  • Tributes itself to Special Summon a "Speedroid" Tuner from the Deck, turning a body into Synchro access and thinning the deck.
  • Searched by Speedroid Terrortop (99% co-deck rate across 400 sampled decks), so the engine line is highly consistent.
  • Level 3 WIND Machine with no material restrictions, usable as generic Rank 3 / Link / Synchro material.
  • Cheap to run: 325 of 400 decks use exactly one copy.

Weaknesses

  • Does nothing on its own — it needs an existing WIND monster to leave the hand.
  • The Tribute effect locks the rest of the turn into WIND Special Summons, capping the follow-up line.
  • No disruption, negation or removal of any kind; it is pure setup.
  • Only one Taketomborg may be Special Summoned per turn, so extra copies are redundant and clog.
  • 600 ATK is negligible if its effect is negated and it stays as a bare body.

Counters / choke points

  • Hand traps aimed at the ignition effects (Ash Blossom & Joyous Spring on the Deck Special Summon, Effect Veiler / Infinite Impermanence on the hand Special Summon).
  • Droll & Lock Bird cutting off the Terrortop search that makes the card live.
  • Removing the WIND monster on board before the hand Special Summon condition can be met.
  • Stun / floodgate boards that stop the low-ATK body from converting into anything.

Best use

Free extender body / conditional Speedroid Tuner tutor. Decks: Speedroid, Radiant Typhoon, WIND Synchro/Link engines (with Speedroid Terrortop). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Special Summons itself from hand while controlling a WIND monster; can Tribute itself to Special Summon 1 "Speedroid" Tuner from the Deck, then locks the rest of the turn into WIND Special Summons.; Card identity: Level 3 WIND Machine, 600 ATK / 1200 DEF, archetype "Roid".; Hard once-per-turn clause on Special Summoning "Speedroid Taketomborg(s)".; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token present (assumed 3 copies).
  • Observed: 400 sampled decks main-deck it (0 in side), average 1.33 copies; 325 decks run exactly 1 copy.; Top partner Speedroid Terrortop at 396 co-decks (99%).; Appears in 15/15 recorded combos with average power index when present 90.1 and average starter count when present 1.8, yet 0% tagged as starter, searched, material or payoff.; Deck sample spans 78 distinct archetypes; largest are Speedroid 23%, Radiant Typhoon 8.2%, Salamangreat 5.8%.; Usage statistics: 100% inclusion in the Elementsaber, Genex, Materiactor and Six Samurai samples; 55.6% inclusion in Speedroid (gameplay type 7) at 3 typical copies.
  • Inferred: Practical line: Terrortop adds Taketomborg, and Terrortop is itself a WIND monster, satisfying the self-Special-Summon condition to put two Level 3 bodies on board.; The Tribute effect makes the card a conditional Deck tutor for Speedroid Tuners, used to enable Synchro plays rather than as a standalone starter.; Because it requires a pre-existing WIND monster, it behaves as a semi-garnet when drawn without engine access.; Hand traps that stop the ignition effects (Ash Blossom & Joyous Spring, Effect Veiler, Infinite Impermanence) and Droll & Lock Bird on the engine are the natural counterplay.
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo data role tags are all zero despite 100% appearance, so the card's in-combo function is not machine-tagged no dated metagame sample — meta power is null/provisional legal copies per format is empty, so per-format copy limits are unverified deck list sample is dominated by generic staple co-occurrence, which inflates the distinct-archetype count used for generic utility











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